#include "krtpch.h"

#include "../../include/Core/Ray.h"
#include "../../include/Utility/KRTMath.h"

namespace krt {

	Ray::Ray(glm::vec3 origin, glm::vec3 direct, float time)
		: origin(origin), direct(direct),mint(0.001f), maxt(KRTMath::FloatMax), time(time)
	{}

}
